All you (probably) need to know about Microservices

So I’ve finally succumbed to writing about that with the never ending hype cycle: microservice architecture.

Where to begin? Well a distributed microservice architecture is extremely complicated to build, maintain and debug. It’s something that is born of very unique organisational constraints. If you really need to go down this path then you’re probably working at an organisation similar to Netflix or McDonald’s and you really wouldn’t be here scouring for info.

Fin.

P.S. There may of course be academic reasons for learning about this architecture and if that’s the case I promise you’ll get mega marks for focusing your essay on the ‘why’ rather than the ‘how’ and in that case I highly recommend this: https://martinfowler.com/articles/microservice-trade-offs.html

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All you (probably) need to know about Microservices

A functional solution to interfacitis?

/ˈɪntəfeɪsʌɪtəs/
noun
noun: interfacitis
inflammation of a software, most commonly from overuse of interfaces and other abstractions but also from… well… actually it’s mostly just interfaces.

An illness of tedium

Over the years my experience has come to show me that unnecessary abstractions cause some of the most significant overheads and inertia in software projects. Specifically, I want to talk about one of the more tedious and time consuming areas of maintaining abstracted code; that which lies in the overzealous use of interfaces (C#/Java).

Neither C# or Java are particularly terse languages. When compared to F# with its Hindley-Milner type inference, working in these high-level OO languages often feels like filling out forms in triplicate. All too often I have experienced the already verbose syntax of these languages amplified by dozens of lengthy interfaces, each only there to repeat the exact signature of it’s singular implementation. I’m sure you’ve all been there. In my experience this is one of the more painful areas of maintenance, causing slowdowns, distraction and lack of focus. And I’ve been thinking for some time now that we’d probably be better off using interfaces (or even thin abstract classes) only when absolutely necessary.

What is necessary?

I like to apply a simple yard stick here: if you have a piece of application functionality that necessitates the ability to call multiple different implementations of a component then you probably require an interface. This means situations such as plugins or provider-based architectures would use an interface (of course!) but your CustomerRegistrationService that is called only by your CustomerRegistrationController will not. The message is simple, don’t start introducing unnecessary bureaucracy for the sake of it.

There are, I admit, cases where you might feel abstraction is required. What about a component that calls out to a third party system on the network? Surely you want to be able to isolate this behind an interface? And so I put it to you; why do you need an interface here? Why not use a function? After all, C# is now very well equipped with numerous, elegant functional features and many popular DI frameworks support delegate injection. Furthermore if you are following the SOLID practice of interface segregation then chances are your interface will contain only one or two method definitions anyways.

An example

So, for those times when you absolutely must abstract a single implementation, here is a simple example of an MVC controller using ‘functional’ IoC:

public class RegistrationController : Controller
{

    private readonly Func<string, RegistrationDetails> _registrationDetailsQuery;

    public RegistrationController(Func<string, RegistrationDetails> registrationDetailsQuery)
    {
        _registrationDetailsQuery = registrationDetailsQuery;
    }

    public ActionResult Index()
    {
        var currentRegistration = _registrationDetailsQuery(User.Identity.Name);

        var viewModel = ViewModelMapper.Instance
            .Map<RegistrationDetails, RegistrationDetailsViewModel>(currentRegistration);

        return View(viewModel);
    }
}

 

Addendum

13-March-2018: It has been pointed out to me that a further benefit of this approach is that static providers may also supply IoC dependencies whereas instances are required for interface-based IoC. What are your thoughts on this approach?

A functional solution to interfacitis?

Things I wish I knew 10 years ago: Abstractions

We need to talk about abstractions

The main reason I decided to start this blog is that I have begun working for a company that has genuinely challenged many of my assumptions about how software should be developed. I have spent much of my career learning from the more prominent voices in software development about how to write software effectively. I have learned, practiced and preached the tenets of clean code, TDD, layered design, SOLID, to name a few of the better known programming practices and had always believed that I was on a true path to robust, maintainable software. Now I find myself in a position where over the space of just one year I have already questioned many of the practices I had learned and taught in the preceding decade.

I hope to share on this blog much of what I have discovered of late but for my first entry discussing programming practices I want to talk about abstractions. In particular I want to call into question what I have come to understand as overuse of abstractions – hiding implementations away in layers/packages, behind interfaces, using IoC and dependency inversion – as often encountered in the C#/.NET and Java world.

Abstractions?

I have been wondering lately if I have simply spent years misunderstanding and misapplying abstractions, but I have seen enough code written by others in books, tutorials, blogs, sample code and more diagrams than I can bear to know that I have not been alone in my practices. Furthermore, I have found myself on a few occasions of late in discussions with developers of similar experience who have come to share a similar feeling towards abstractions.

The all too familiar layer diagram
The all too familiar layer diagram. © Microsoft. https://msdn.microsoft.com/en-us/library/ff648105.aspx
A typical layering structure
A typical layering structure

So what do I mean by abstractions and what is the point of them, really? The old premise and the one that I would always reiterate is that abstractions help enforce separation of concerns (SoC) by isolating implementation details from calling code. The reasoning being that code of one concern should be able to change without affecting the code dealing with other concerns, supposedly because code dealing with one concern will change for different reasons and at different times than the code dealing with other concerns. Of course we mustn’t forget that one of the more natural causes of abstractions is the isolation of logic to enable Unit Testing. Ultimately the result is that software is written in such a way that the different code dealing with different concerns is kept separate by abstractions such as interfaces and layers while making use of IoC and Dependency Injection to wire the abstractions together. Furthermore it is worth me stating that the usual separate ‘concerns’ touted by such advocacy frequently includes Presentation/UI, Service/Application Logic, Business Logic, Data Access Logic, Security, Logging, etc.

[Authorize]
public class StudentController : Controller
{

    private readonly IStudentRepository _repository;
    private readonly IStudentService _service;
    private readonly IUnitOfWork _unitOfWork;

    public StudentController
    (
        IStudentRepository repository, 
        IStudentService service, 
        IUnitOfWork unitOfWork
    )
    {
        _repository = repository;
        _service = service;
        _unitOfWork = unitOfWork;
    }

    public ActionResult UpdateStudentDetails(StudentDetailsViewModel model)
    {
        if (ModelState.IsValid)
        {
            var student = _repository.Get(model.StudentId);

            student.Forename = model.Forename;
            student.Surname = model.Surname;
            student.Urn = model.Urn;

            _service.UpdateStudentDetails(student);

            _unitOfWork.Commit();
        }

        return View(model);
    }
}

Abstracted code, obscurity through indirection.

YAGNI!

I am not about to start claiming that everything should just be thrown together in one Big Ball of Mud. I still feel that SoC certainly is worth following but it can be effectively achieved by applying simple encapsulation, such as putting more repetitive and complex logic of one concern within its own class so that it may be repeatedly invoked by code dealing with other concerns. An example of this would be the code to take an entity key, fetch and materialize the correlating entity from a data store and return it to the caller. This would be well served in a method of a repository class that can be called by code that simply needs the entity. Of course packages/libraries also have their place, in sharing logic across multiple applications or solutions.

Where I see problems starting to arise is when, for example, the aforementioned repository is hidden behind an interface, likely in a separate layer/package/library and dynamically loaded by an IoC infrastructure at runtime. Let’s not pull any punches here, this practice is hiding significant swathes of software behind a dynamic infrastructure which is only resolved at runtime. With the exception of some very specific cases, I see this practice as overused, unnecessarily complex and lacking in the obvious transparency that code must feature to be truly maintainable. The problem is further compounded by the common definition of the separate concerns and layers themselves. Experience has shown me that when coming to maintain an application that makes use of all of these practices you end up with a voice screaming in your head “Get the hell out of my way!”. The abstractions don’t seem to help like they promise and all of their complexity just creates so much overhead that slows down debugging and impedes changes of any significant proportion.

With one exception I have never spoken to anyone who has ever had to swap out an entire layer (i.e. UI, Services, Logic, Data Access, etc.) of their software. I’ve personally been involved in one project where it was required but it was a likely eventuality right from the start and so we were prepared for it. I have rarely seen an example of an implementation of an abstraction being swapped or otherwise significantly altered that did not affect its dependents, regardless of the abstraction. Whenever I have seen large changes made to software it very rarely involves ripping out an entire horizontal layer, tier or storage mechanism. Rather it will frequently involve ripping out or refactoring right across all layers affecting in one change the storage tables, the objects and logic that rely on those tables and the UI or API that relies on those objects and logic. More often than not large changes are made to a single business feature across the entire vertical stack, not a single conceptual technical layer and so it stands to reason that should anything need separating to minimise the impact of changes it should be the features not the technical concerns.

Invest in reality

So my main lesson here is that: The reality of enforcing abstractions through layering and IoC is very different from the theory and usually is not worth it, certainly when used to separate the typical software layers. With the exception of cases such as a component/plug-in design I am now completely convinced that the likelihood of layered abstractions and IoC ever paying off is so small it just isn’t worth the effect that these abstractions have on the immediate maintainability of code. It makes sense in my experience not to focus on abstracting code into horizontal layers and wiring it all up with IoC but to put that focus into building features in vertical slices, with each slice organised into namespaces/folders within the same project (think MVC areas and to a lesser extent the DDD Bounded Context). Spend the effort saved by this simplification keeping the code within the slices clear, cohesive and transparent so that it is easy for someone else to come along, understand and debug. I’d even go so far as to try to keep these slices loosely dependent on each other – but not to the point that you make the code less readable, i.e. don’t just switch hard abstractions of layers into hard abstractions of slices. I don’t want to offend anyone, I’m just putting my experience out there… why not give this a try… I promise you probably won’t die.

Vertical slices with MVC Areas
Vertical slices with MVC Areas

Take a look at the following updated controller action. You know almost exactly what it is doing just by looking at it this one method. This contains ALL of the logic that is executed by the action and to anyone first approaching this code they can be confident in their understanding of the logic without having to dig through class libraries and IoC configuration. Any changes that are made to the action would simply be made here and in the DB project, so much more maintainable! Being completely honest, even recently, seeing code written like this would rub me up the wrong way so I understand if this gets some others on edge but I’ve come full circle now and am pretty convinced of the simplified approach. And its this dichotomy I’d like to discuss.

[Authorize]
public class StudentsController : Controller
{
    public ActionResult UpdateStudentDetails(StudentDetailsViewModel model)
    {
        if (ModelState.IsValid)
        {
            using (var context = new StudentsContext())
            {
                var student = context.Students.Single(s => s.Id == model.StudentId);

                student.Forename = model.Forename;
                student.Surname = model.Surname;
                student.Urn = model.Urn;

                SendStudentDetailsConfirmationEmail(student);

                context.SaveChanges();
            }
        }

        return View(model);
    }

    private void SendStudentDetailsConfirmationEmail(Student student)
    {
        ...
    }
}

Transparent, maintainable, intention-revealing code and no need for IoC!

This is just an opening

So this has been my first attempt to open up some conversation around the use of abstractions in software. I’ve tried to keep it brief and in doing so I’ve only just scratched the surface of what I have learned and what I have to share. There is still so much more for me to cover regarding what I and others I know in the community have been experiencing in recent years: Should we abstract anything at all? What is maintainable if not SoC via IoC? How do we handle external systems integration? What about handling different clients sharing logic and data (UI, API, etc.)? How does this impact self/unit-testing code? When should we go the whole hog and abstract into physical tiers? I could go on… So I intend to write further on this subject in the coming weeks and in the meantime it would be great to hear if anyone has any thoughts on this, good or bad! So drop me a line and keep checking back for further posts.

Things I wish I knew 10 years ago: Abstractions